Editorial & media relations dossier
Press · Studios · Publishers
Stories worth a closer look.
Spanish-language narrative essays and documentaries about video games, mythology and the worlds we imagine.
Spain · Spanish-language content · International audience
Public counters captured Oct 13, 2026
www.cosmosrol.com/industryNarrative essays & documentaries
Editorial & media relations dossier
01 / Editorial identity
Homo narrans.
Spanish-language narrative essays and documentaries about video games, mythology and the worlds we imagine.
We examine how stories are built, why they work and what they help us discover.
Narrative
Characters, conflicts and structure: how a story is built and what gives its choices meaning.
Mythology
Cultural traditions, symbols and stories that inform fictional worlds and open up new readings.
Interpretation
A clear thesis connecting the work with human questions, while distinguishing evidence, personal interpretation and hypothesis.
Editorial & media relations dossier
02 / The creator
Jarko
Creator, writer and narrator of Cosmos Rol
Carlos Garrido López, known as Jarko, is a software developer, game designer and tabletop role-playing storyteller with more than twenty years of experience. His work teaching public speaking, rhetoric and debate informs an editorial practice focused on stories and how to communicate them. For Cosmos Rol, he develops research, scripts and narration for essays and documentaries, connecting games, mythology and fiction with questions of identity, loss and meaning. The channel maintains a public archive of its work and the references linked to each piece.
Events
San Diego Comic-Con Málaga · 2026
Accredited Creator
Production process
- 01Research
Study the work and its sources: production material, interviews, historical context and cultural references.
- 02Write
Define a question, develop the thesis and distinguish verifiable facts from interpretative hypotheses.
- 03Narrate
Turn the script into a clear argument, with a distinctive voice and a progression that sustains the opening question.
- 04Produce
Bring together voice, editing and images in support of the argument, selecting references that help viewers follow it.
- 05Publish
Publish on YouTube and maintain a web archive with the work, links and available references.
Editorial & media relations dossier
Reach and methodology / Oct 13, 2026
Evidence, with context.
Recent long-form work
Public counters: imported snapshot dated Oct 13, 2026, rather than a live reading. Source: YouTube.
Audience: YouTube Analytics, Oct 13, 2025 – Oct 10, 2026; data through Oct 10, 2026.
Reading the figures
Recent mean: 280,231 cumulative views ÷ 16 pieces = 17,514 views, rounded to the nearest integer. Publication dates: Aug 20, 2026 – Oct 11, 2026.
Sample: published pieces from Aug 20, 2026 through the snapshot date, longer than 180 seconds. Drafts, archived work and short videos are excluded; this is not a 7-day or 30-day average.
The 610,656 indexed views sum the counters of 110 imported videos. They are neither unique viewers nor the channel’s complete lifetime view count.
Editorial & media relations dossier
The audience / Oct 10, 2026
An adult, international audience.
81.2%of viewers are aged 25-44.
| Segment | Share |
|---|---|
| 13–17 | |
| 18–24 | |
| 25–34 | |
| 35–44 | |
| 45–54 | |
| 55–64 | |
| 65+ |
| Segment | Share |
|---|---|
| Spain | |
| Mexico | |
| Argentina | |
| Colombia | |
| Chile |
| Segment | Share |
|---|---|
| Mobile | |
| TV | |
| Desktop | |
| Tablet |
Audience: YouTube Analytics, Oct 13, 2025 – Oct 10, 2026; data through Oct 10, 2026. TV viewing is a device share, not a retention measure.
Editorial & media relations dossier
Editorial formats
A story deserves its own format.

01 / Published
Narrative essay
A question and a thesis about a story or character, developed through scenes, narrative choices and context.
Final Fantasy IX: identity, mortality and meaning.

02 / Published
Documentary
Sustained research into a work, its creators and its world, presented through extended pieces or a chapter-based series.
Final Fantasy VII: production history, mythology and story.

03 / Published
Mythology and worlds
Readings that connect mythological sources, symbols and belief systems with their transformation in a video game.
God of War: Loki, Ragnarök and the Eddas.
Editorial & media relations dossier
Case studies / Final Fantasy IX
Final Fantasy IX respondió a la pregunta más difícil de la vida

Final Fantasy IX RESPONDIÓ a la pregunta MÁS DIFÍCIL de la VIDA
Public counters · Oct 13, 2026
Watch on YouTube → youtube.com/watch?v=MNJoIz5aDsQThe question
Why keep living when we know we will die?
The approach
Vivi, Kuja and Zidane anchor a reading of mortality, identity and human connection. The essay combines character analysis, philosophical reflection and the narrative choices of the game.
Editorial value
A familiar work opens a conversation about a universal question. The case demonstrates how the complexity of an RPG can support a clear, accessible thesis.
Editorial & media relations dossier
Case studies / Final Fantasy VII
Final Fantasy VII: la historia completa

Final Fantasy VII: la historia completa que quizá no recuerdas
Public counters · Oct 13, 2026
Watch on YouTube → youtube.com/watch?v=c07AxWfelrI13 chapters · Final Fantasy VII
Series and compilation overlap; these figures must not be added as unique reach.
The question
How is a work built from industry history, mythology and memory?
The approach
The documentary series examines the game’s production, creators, characters, cosmology, names and story. The compilation brings that work together in an extended, chapter-based format.
Editorial value
Research and sustained editorial work around a complex franchise, connecting production history, cultural references and narrative analysis.
Editorial & media relations dossier
Case studies / God of War
God of War entendió algo extraño sobre el mito de Loki

GOD OF WAR entendió algo extraño sobre el mito de LOKI
Public counters · Oct 13, 2026
Watch on YouTube → youtube.com/watch?v=_R8T1pKaYYwThe question
What changes when a video game reinterprets a myth?
The approach
The essay follows an object from Ragnarök to the Mask, then returns to the Eddas to connect narrative choices, mythological sources and interpretative hypotheses.
Editorial value
Analysis of symbols and beliefs connects a work’s sources with its creative choices. This approach supports coverage of diverse worlds and genres through a clear editorial question.
Editorial & media relations dossier
Areas of coverage
Areas of coverage
We examine how video games build stories, characters and worlds, drawing on a body of work with a strong RPG focus. We welcome proposals across genres that offer scope for narrative depth through essays, documentaries or interviews.
Narrative and characters
Conflicts, structure, relationships and character development: a focused question guides each reading of the work.
Mythology and symbols
Cultural sources, beliefs and images that a video game transforms to create meaning.
Worldbuilding
The history, societies and rules of a fictional world, and their relationship with the stories it makes possible.
Choices and context
How narrative and player choices shape the experience, with attention to the creative process and the context of the work.
Editorial & media relations dossier
Collaborations
Work with Cosmos Rol
Sources, materials and access to creative teams help us understand their work. Studios, publishers and communications teams are welcome to propose interviews, presentations and coverage opportunities.
| Relationship | What the studio provides | What it enables |
|---|---|---|
| Press relations | Press releases, official material and a press contact. | Sources for informed, contextual coverage. |
| Access and presentations | Press access, presentation sessions or event accreditation. | Research and analysis of the work, with direct access to its materials and creative context. |
| Interviews | Contact with writers, developers and creative leads. | Interviews and context for narrative or documentary pieces. |
| Special productions | A brief outlining objectives, scope and available resources. | A production proposal with a separate budget, deliverables and agreed terms. |
Coverage follows independent editorial judgement; press access does not commit us to publication or particular conclusions. · We respect agreed embargoes and clearly disclose paid partnerships. · Commercial commissions have their own scope and terms. Case studies show published work and do not represent agreements with rights holders.
Editorial & media relations dossier
Contact
Understand the stories that shape you.
For editorial coverage, interviews and commissioned projects, use the relevant contact below.
Presspress@cosmosrol.com
Commercial partnershipsbusiness@cosmosrol.com
Málaga, Spain · Spanish-language content · International audience